Friday, 7 September 2012

3D PC GLASSES


Only a few years ago, seeing in 3-D meant peering through a pair of red-and-blue glasses, or trying not to go cross-eyed in front of a page of fuzzy dots. It was great at the time, but 3-D technology has moved on. Scientists know more about how our vision works than ever before, and our computers are more powerful than ever before -- most of us have sophisticated components in our computer that are dedicated to producing realistic graphics. Put those two things together, and you will see how 3-D graphics have really begun to take off.

Most computer users are familiar with 3-D games. Back in the 90s, computer enthusiasts were stunned by the game Castle Wolfe stein 3D, which took place in a maze-like castle. It may have been constructed from blocky tiles, but the castle existed in three dimensions -- you could move forward and backward, or hold down the appropriate key and see your viewpoint spin through 360 degrees. Back then, it was revolutionary and quite amazing. Nowadays, gamers enjoy ever more complicated graphics -- smooth, three-dimensional environments complete with realistic lighting and complex simulations of real-life physics grace our screens.


                                                

But that s the problem -- the screen. The game itself may be in three dimensions, and the player may be able to look wherever he wants with complete freedom, but at the end of the day the picture is displayed on a computer monitor...and that’s a flat surface.
 
That s where PC 3-D glasses come in. They are designed to convince your brain that your monitor is showing a real, three-dimensional object. In order to understand quite how this works, we need to know what sort of work our brain does with the information our eyes give it. Once we know about that, we will be able to understand just how 3-D glasses do their job.

A Brief History of 3-D Glasses:
So, we've seen that although there might be something complex going on behind the scenes, with the right equipment we can just sit back and let our eyes do the work. Of course, the technology wasn't always so simple; there have, in fact, been four generations leading up to today's 3-D glasses.
The first generation modified the games themselves to make them compatible with stereoscopic 3-D. The games' creators had to specifically support each type of LCD glasses -- hardly an ideal situation. There was no guarantee that the glasses you'd bought would work with your favorite game. As you can imagine, that didn't appeal to many people; so a second solution was developed.

This second solution was to override the game, actually taking over the computer's screen and altering what was displayed. As far as the game was concerned, it was just doing what it normally did, except, of course, that some of the computer's time was taken up processing the image to make it 3-D. The result was slower performance and low-resolution, blocky images. It did work with hundreds of games, though, and that was a definite improvement.

The third generation worked in a similar way, modifying the graphics driver but also maintaining the resolution of the images -- no more blocky graphics! Unfortunately, it wasn't compatible with many games, though it was a definite forerunner to the 3-D glasses we have nowadays.

In the fourth-generation models, compatibility is high, the complicated work is done by the graphics card, and the lightweight LCD glasses flick so rapidly between the two images that all we see is crystal-clear, 3-D images.

Article By
S.Muthu Priyaa
Pre-Final year